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What is Aetheris ?

A Roguelite Tactical-RPG 

Lots of words to describe a pretty unique experience that I had the chance to help bring to life.

In Aetheris you play as Vazzards, a species of humanoid lizzard who leave their village in order to find a way to escape the darkness that threatens to take over their land.

During their travels, they will encounter and battle monsters, but also other Vazzards  from different cultures and point of views, that they may clash against, depending on their actions.

Because yes, your choices have importance ! The game will regularly ask the player to make a decision that will branch the narrative path, and allow them to express how they wish to behave in this world. Of course, their environnment will respond accordingly...

A branching narrative...

So what you do on your travels will directly influence who (or what) you fight against.

Perhaps you tried to abuse some fellow Vazzards and now they want to give you a piece of their mind ?

Perhaps you decided to shelter yourself from the rain by going into a cave, and it's residents aren't really happy about it ?

Perhaps you chose to stray from the main path and discovered something useful...

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There are a bunch of different situations, each one having 4 possible courses of action, each representing one of the four main personality traits known to Vazzard : Brutality, Mysticality, Rationality, and Empathy

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So yeah, lots of branching, some choices even have two possible outcomes, depending on whether you fail or succeed at what you were trying to do, giving a really tabletop roleplaying game vibe, that I'm pretty fond of.

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...makes every playthrough unique.

The roguelite aspect of the game means you will start over your journey every so often, with a brand new set of Vaazards unaware of the dangers ahead. But you, as the player, get to keep the knowledge of what will happen, with what consequences.

Explore each and every possibility to determine the best course of action to reach your destination !

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Narrative and game design specialist

With every choice you make having a direct influence over your stats, health and loot, the biggest challenge on Aetheris was setting up the context.​

Even if two event makes you lose health, depending on the amount we want the player to lose, we have to set up a context that makes them understand the risks and why this could turn bad, while not just feeling like a trap they couldn't predict.

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As I graduated from a master's degree in game design just before getting to work for Wild wits, I had all the knowledge required to help balance the game while making it engaging from a narrative standpoint.

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And other mentionable efforts.

Just to say I've done it, here are some examples of my contribution to the production of the game :

-Translation French => English

- Bestiary Description​​​​

-SFX spreadsheet

-QA Testing

THE END

There ! I think I've talked about all of the aspects I was involved in on this particular project. Then again, there is always so much happening that it's hard to be exhaustive.

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If you have a question about anything, feel free to contact me whenever !

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https://www.linkedin.com/in/dupont-axel/

©2021 par Dupont Axel - Narrative Designer. Créé avec Wix.com

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